Important: One common way to punish incoming projectiles with Marisa or E.Hona is with a perfect parry, which you can land by using your Drive Meter and parrying within at least ten frames. And once their Drive Meter runs out, the opponent can spam those attacks to steadily drain you via chip damage, even when you’re blocking. Since both characters don’t have any good alternatives to fullscreen or mid-screen combat, they’re often vulnerable to the aforementioned projectile attacks. The first jump comes with a +500 HP bump to 2 brute-like yet projectile-less characters, which include:Į Honda’s Max Health: 10500 (Image Source: eXputer) Fortunately, the characters in this category make up for this deficiency by having a broader and more versatile toolset, such as projectiles, which can be utilized during long-range engagements to catch opponents off-guard. However, while standard, this is also the lowest HP a character can have since the outliers have noticeably higher health pools in SF6. This applies to most characters in the roster, including:Ĭhun Li’s Max Health: 10000 (Screenshot taken by eXputer) Like Street Fighter 5, the standard health pool for most fighters in Street Fighter 6 is 10000. Your HP is displayed on your side at the top of the screen and depletes by taking either direct hits or chip damage after wearing out your Drive Meter. Health pools or Health Values are the whole life of your character and determine the maximum damage you can take before getting knocked out. Health Pools Of All Characters In Street Fighter 6 Health Pools Of All Characters In Street Fighter 6.
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